Here is from Eden Everlasting formal site
Hello, I’m Isaiah Cartwright, the lead activity designer for Guild Conflicts 2. I’d like to discuss nowadays about some changes we created to our impressive progressing program, which allows players have fun with the material on any map at any stage.
We had a few problems with this program that we created upgrades to. When high-level figures performed in decreased stage places, they were a bit too impressive, so the material was not as complicated as it could be. As a result of this, we also scaly down the advantages a bit too much.
As of the Jan 28 build, we created some changes to the impressive climbing program to address these issues:
1.) We modified the system for how features are measured when the impressive progressing modification program machines you down. This makes coming back to decreased stage places more fun and better healthy.
2.) We modified the system for how advantages are measured when scaly down to make it more fulfilling for high-level players to check out decreased stage places.
The objective is to more perfectly indicate the features you should have at that stage for a in the same way designed personality. While this will make some places harder, our objective is to make all places of Guild Conflicts 2 interesting and fun for players of any stage. We also want players of all stages to experience like their time is well spent and fulfilling in any map they go to.
In 2013, one of our priority objectives is to add more material to charts of all stages, as well as more powerful compensate components for enjoying across all places on the globe. This will provide us a strong framework of encounters, difficulties, and advantages that are healthy for a player of any stage in any map and help make the social encounter of enjoying anywhere in our activity more interesting.